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Apple playing hard to get with iPhone

March 21, 2008

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Your perception of ’s probably has a lot to do with your personal philosophy of .

Do you want unfettered to run anything, whenever and however you want it? Or do you only need a few vital applications to make you happy, and really just want the damn thing to work reliably?

In these, the early days of the , it’s very clear that has taken a very cautious approach to independent developers and . Contrast that approach with , which built a PC empire catering to developers’ needs, and would like to expand that into the mobile realm.

Some developers are peeved that isn’t giving them as much access to the as they’d like.

However, developing for mobile devices has been, and seems like it will be, very different from the for PCs and Macs. How this give-and-take between operating system developers and application developers evolves–not just at , but for smartphone in general–could dictate the evolution of truly mobile .

If limiting the role of independent developers helps create secure and reliable computers, doesn’t that seem worth it to everyone? (Except, of course, to the developers.) That seems to be ’s position, although the company declined an interview request in of a clearer picture. The vast majority of developers are professionals or hobbyists who wouldn’t of writing inferior or malicious code, but viruses, malware, and poorly written applications still proliferate.

On the other hand, imagine how you’d feel if another company controlled everything you can or can’t do with its product after you brought it home. I don’t think people would be too thrilled if Honda decided that the after-market installation of a third-party stereo voided the warranty, based on the rationale that the car is now much more likely to be stolen.

Such is the hubbub over the kit, which is still a work in progress. Some developers, captivated by the promise of the ’s unique combination of touch screen, accelerometer, and X goodies, have been chastened to learn that they won’t be able to create applications the way they want because of restrictions imposed by on tactics.

There are several bones of contention, but the primary concern seems to be the decision to prohibit third-party applications from running in the background. warned developers of this restriction in the SDK documentation, and urged them to develop applications that are capable of quickly saving information, and then closing, when the user decides to switch to another application.

This policy makes it extremely difficult to create Web-aware native applications, wrote Hank Williams, a blogger working on mobile- . “The issue of background processing is *the* issue for a mobile device because it is key to two things: telling the world about your status in some ongoing way, (and) receiving notification of important events.”

That makes sense; remember that friend or relative who got a mobile phone but never turned it on? That practice greatly diminishes (although some might say it enhances) the value of a mobile communications device, and one-way communication is not what has made the Web so interesting in its second decade.

The thing is, you can’t expect everything from the PC Web world to work the same way on a battery-operated device. Craig Hockenberry, another developer, agrees that background processing is nice to have, but impractical right now on anything with a battery. (Thanks to at Daring Fireball for the links.)

Hockenberry built an unofficial version of Twitteriffic, a Mac application he wrote that gathers “tweets” from people you’re following on Twitter. An early version for the had a component that ran in the background to automatically gather tweets every five minutes.

The result? “Both the EDGE and Wi-Fi transceivers have significant power requirements. Whenever that hardware is on, your battery life is going to suck. My five-minute refresh kept the hardware on and used up a lot of precious power,” Hockenberry wrote.

Other mobile operating systems such as Symbian, however, don’t restrict processes from running in the background. And Nokia’s N95, which runs Symbian, can browse the Web for longer periods of time than the , according to one test.

So what is this really about? Maybe it’s about avoiding the mistakes of the past.

developers were the lifeline for PC users before broadband Internet became pervasive. If you wanted to do anything interesting with a PC, you needed application , and so developers of both consumer and corporate applications were endlessly courted by .

People want more applications than can deliver. But how open should the be?

That brought the world tons of great applications. But it also brought security nightmares, blue screens of death, and sluggish computers that hog resources. The mobile world can’t afford to let that all happen again; people have gotten used to a bit of “funk” from their PCs. They don’t tolerate that from their phones.

So, don’t expect to see CEO Steve Jobs pacing the stage at the Worldwide Developers Conference in June while screaming “Developers! Developers! Developers!” At times, seems to treat developers like a necessary evil, acknowledging that they have a role to play but wary of letting them damage the product. Much of ’s pitch for the Mac is that everything works, and it’s easier to make that pitch when you retain so much control over what runs on the platform.

That stance naturally doesn’t sit well with the developers, who are used to different treatment from the likes of , Symbian, Palm, and others. But what if that’s what it takes to produce a reliable product? After all, the fewer things you install on a PC or Mac, the more reliable it tends to be.

That’s the tradeoff is trying to make with the as it evolves. There’s no doubt that the needs third-party applications. But do smartphone owners need the flexibility and breadth of applications that are available for the PC and Mac?

is arguing through its SDK restrictions that, at the moment, they don’t, and I’m inclined to believe them: for now. If smartphones really do turn into mobile computers, will have to acquiesce–at least somewhat–to the need for broader third-party that can truly exploit the . After all, that unofficial parallel path doesn’t show any signs of slowing down, meaning that people really do want more than just ’s stock applications, and they’ll want some things ’s not inclined to provide.

So for now, if you want to run anything and everything on an , buy one and jailbreak it. If you want a more stable controlled , only install what and the App Store provides.

However, what we really need is both. And that’s something will have to tackle during the second year of the . There’s no shame in taking baby steps while building a business from scratch, but you’ve got to take the training wheels off at some point.

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LittleBigPlanet Finishing Up Alpha Phase

March 20, 2008

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According to a recent post on , the highly anticipated will be finishing up the phase of testing soon.

“We’ve been slaving away pushing toward the stage of its cycle. Basically, this means all the cool stuff we said will be in there should be playable, even if it isn’t pretty enough to release. The seems to change every day at the moment and it is very exciting to be able to sit down and play what feels more and more like a complete .”

is a PS3 based which encourages players to create their own levels and objects and to then share this fully customizable environment with friends. It is expected to be released sometime September.

here

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